![]() This brings the total number of available cores on Steam to 60 now.ĭirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. Some post in the "dosbox-official-thread" mention the use of "mapper-sdl2-git.map".We added a new core, DirkSimple. I still have a problem with my mapper file (I can't get "analog up" to work even though it is defined in the map file). dosbox-sdl2: Launches into a black screen and stays there foreverĪfter studying also the dosbox thread you linked in your post I do have another question.lr-dosbox-pure: Unable to run as it crashes with "unknown machine command" (both when installing via source and pre-compiled).lr-dosbox: It seems to work well, the resolution is fine, but lr-dosbox does not yet support keymapping (so it says in the readme), and keymapping is an essential feature I need/ want to use.dosbox: Has the resolution problem as mentioned in my original post, the image of the game is very small.All other settings are being defined in the global dosbox-staging config in /opt/retroarch/confĪlso I tested all the other cores you mentioned, but with limited success: I do have an section in the individual game configs to define different map files. Use one *.conf file per game which basically only consists of the section.The default settings of Staging should handle Thanks so much! This completely solved my problem :-) Start with that and see if you get full-screen play before you start tweak anything else. Uses the benefit of the libretro core with shaders, menus, overlays - but can be performance restrictive on Pi3b+ and lessĭosbox-staging (uses the conf files format) but here they are in no particular order. There are actually several versions of DosBox available for use. Each version of DOSBox has it's own specific conf lines and using one from another will cause all kinds of head-aches. Rename that conf file to something else, or just save a copy to your PC and delete it. Once you have it loaded, then press a button once you select the game, allow the runcommand menu to come up, and choose the option to choose a specific emulator for that ROM from that menu option. Make sure you update your Retropie script to the latest version. It's listed in either experimental or optional in the Retropie emulator loading menus. It's a more streamlined version for Retropie use. Install/ Launch wolf3d via EmulationStation via Hi.Download and unpack Wolf3D to /home/pi/RetroPie/roms/pcdata/wolf3d/.Put linked config file into /home/pi/RetroPie/roms/pc.Guide used: (Following both links for " How to add games" and " Using individual conf files per game"Ĭonfig/ File: /home/pi/RetroPie/roms/pc/nf ( ) USB Devices connected: bluetooth and wifi usb stickĬontroller used: Nintendo Pro Controller (via BT) Power Supply used: Standard USB 5V 2A supplyīuilt From: retropie-buster-4.7.1-rpi2_3.img.gz Pi Model: Pi 2B R1.1 with a 4K screen via HDMI By getting it to work with lr-dosbox with the same config it seems that I can rule out the dosbox-conf-file as a source of the problem, but I really don't know what else it could be. But then the lr core does not yet support the keymapper and midi and the hq3x scaler also do not seem to work, so unfortunately this is not really an option.Īt this point I am a bit lost where to search for the problem. Here the game directly uses (almost) the entire physical screen, which is what I want. One thing I noticed is that when launching the same conf file using "lr-dropbox" core, the resolution work out of the box.Also tried to run the game with different Video Modes with no solution.I have been playing around a lot with resolution settings in the game's dosbox config but nothing really seems to help making the game "larger".Is it possible to make DOSbox use the entire vertical resolution of the physical screen? In order to reproce this you can basically just follow the standard "PC" wiki guide (more details below). I am running wolf3d via dosbox core using a Pi2 and a 4K monitor and the game only uses a small fraction of the screen:
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